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The following are the skills that can be manipulated with the skill change commands. If you want to see skill changes you've made right away, change Elodie's outfit and the skills screen will be updated. To permanently set Public Speaking to 75, type: public_speaking_=75 Type skill_name_=X where X is between 0 and 100. To permanently change a skill (will not show up in Skills until the new week, however, the change goes into effect immediately): To set Public Speaking to 75, type: public_speaking=75 Permanent Skill Change Type skill_name=X, where X is between 0 and 100.Į.g. To temporarily change a skill (goes back to normal at the end of the week/beginning of the new week): Sometimes, additional information, encounters, or dialog options can be unlocked by failing certain skill checks.īe aware that by using these codes to raise skills above 25, some outfits may not become unlocked without also using the outfit unlock code. The temporary codes can be useful for passing (or failing) a one-off skill check, which can help push Elodie toward a specific ending or achievement. With these codes, Elodie's skills may be changed temporarily or permanently. To set the Treasury to 9999 Lassi, type: lassi=9999 Set Skills Type lassi=X, where X is a number from 0 to 9999.Į.g.
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This code allows you to set the amount of Lassi in the Royal Treasury. hit Enter on a blank line) to run them or they will not work! You can submit multiple codes in a row without double-Entering and all submitted codes will run (granted they are spelled correctly, have the right underscores, etc.)

The Debugger can be found either under Preferences > Video in current versions, or on the Main Menu in older versions.Īfter entering your codes, be sure to hit Enter twice (i.e. Be sure to pay attention to capitalization, spacing, and formatting (such as spaces and underscores), otherwise the codes may not work or, while unlikely, the game may crash. It has been confirmed that the codes work in Steam, Hanako and GoG bought copies. In particular, this thread contains some more basic information and things to watch out for, as well as some of the basic codes listed here and a few of the more advanced ones.

More information on use of the Debugger can be found on the official Long Live the Queen forums. Some of the codes aren't well explored or documented yet, so only the most useful and basic ones appear here. The Debugger console allows you to enter codes that manipulate the game in various ways, allowing you to set skills, unlock outfits, and more.

Besides, it's easy to make some errors there with unpredictable consequences, angering your customers and ending up regretting you started all that.įocus on making good content, that's actually the only way to monetize your game well.WARNING: Use of the debugger can cause your game to crash.
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If you need a tutorial on how to add a Patreon code, then probably you better not try to do all this advanced stuff, wasting much time on data protection and code obfuscation. These problems can be more or less solved, but you would probably need to use an external file with codes, loaded by Python code, and use some code obfuscation methods with asymmetric cryptography and Python exception interceptions. Then there still would be a few problems, like the need to check for different codes for different users, and the need to hide the label like premium_content from people who would read your script.
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(That's how they keep your passwords more or less secure: they store checksums, not the password itself). If you want to hide your code better, consider comparing not the code but its hash created by SHA256 or at least MD5. But it's possible to make breaking your secrets hard enough so that only real fanatics would do that. Even large companies that invest millions in cryptography fail to achieve that. Of course it's not possible to protect data with 100% security. That would make it harder to look into your script and see the secret code. rpyc files in archives and do not include. Then when you build distributions of the game pack its. So those who entered the correct code would go to label premium_content, the others to label free_content. Later in the script if you want to check the code the simplest way is: if de = "put_here_your_secret_code": Then if the player entered the code it will be stored in de. Textbutton "Submit" action SetField(persistent, "code", xcode) Find screen main_menu in file screens.rpy and put this before it: define xcode_input = VariableInputValue(variable = "xcode", returnable = True)Īnd inside it, after the line use navigation, add another script like this: use navigation Everyone invents their own tricks.īasically if you want to limit access to a part of your game, you can do something like changing your screen main_menu, adding there an input for the code. There is no universal recipe in data protection.
