

The first is a prompt to let players know that an old save is most likely unsupported and buggy. The game now has a few usability and informational tweaks. Items like malachite should now better reflect their real world counterparts. Keeping with our ideal to try and base items in our game on actual science, we worked on updating resource colors. That means rather than having base modules use a power bar that has to continue refilling, modules using the new mechanic search the network for sources of power and then stay connected to them as long as the power keeps coming in. To cycle through the categories of research, press the buttons with the icons above the main window.įirst Implementation of the new "streaming" power system Īs the first step in getting basebuilding online, the Research Chamber uses the new streaming power system to operate. On the top if it's screen you will see the rate of Bytes Per Minute (BPM) as well as your total accumulated Bytes, and on the bottom, you can scroll through researchable items and unlock them by clicking on the green button. Once you have enough Bytes, open the catalog using the backpack key while the backpack is open, or just click on it when your backpack is stowed. The Catalog is your central hub for unlocking printable blueprints for items. Cancelling for any reason means you lose the Bytes left in that subject!Īdded the new backpack Catalog Module Players should also be aware that after you add a researchable item to the Chamber, you cannot stop the process without destroying the contents. Examine the module connected to the platform to see the rate of Bytes, and also check if you are operating at maximum efficiency. You can also Overclock your Research Chamber to accumulate Bytes faster. These platforms all stack, so the more powered platforms with research you have going, the more Bytes you will accumulate! Now, rather than placing a research chest on the platform and getting a random item, you research objects to accumulate data, which you can then use to unlock whatever items you would like from your backpack. The new Research Chamber is our first platform using "streaming" power, a system we are going to move to completely in the future. You can Overclock your platforms to produce more bytes by increasing the amount of power the platforms receive.Īdded the new and improved Research Chamber That means power infrastructure like Batteries, Generators, Solar panels, and Wind generators will become extremely important. Research Chambers require a constant flow of power to continue gathering Bytes. There are a few general tips for this new system. After you have accumulated enough bytes to unlock the items you want, open up your Catalog in your backpack to send data to Exo Dynamics in exchange for the blueprint to create said item. Use the backpack Catalog to unlock blueprints. We will be expanding the list of researchable items in the future. Items that are researchable include: Research Chests found in the world, and resources like Compound, Resin, etc. Getting Bytes requires researching items at the new Research Chamber. Bytes are the way Astroneers will unlock items in the new research system. We have introduced a concept called Bytes. This will allow us to add new items to the game on a consistent basis, while giving players direct ways to unlock the items they want.

The research system has been completely changed from the ground up. Updates Complete Overhaul of the Research System 1.9 New Soundtrack Music now added to the existing soundtrack songs.1.8 Automatic Crash Reporting Implemented.1.4 First Implementation of the new "streaming" power system.1.3 Added the new backpack Catalog Module.1.2 Added the new and improved Research Chamber.1.1 Complete Overhaul of the Research System.
